Britannica Revolutionizes Education with Transformative Technology Tools

Britannica Revolutionizes Education with Transformative Technology Tools

Encyclopædia Britannica has transformed learning for 250 years. Serving the needs of students, lifelong learners, and professionals by providing curriculum products, professional readiness training, and more through its extensive products, Britannica has solidified its name in the learning space.

With the emergence of technology, many educators currently present history lessons and interact with students in innovative ways with voice-activated technology, according to District Administration. The Britannica Group continues to reshape education with the development of products designed to promote voice and audio technology in the classroom, engagement and learning via games, digital storytelling and video creation.

Highly recommended in Amazon reviews, Encyclopædia Britannica’s Guardians of History makes learning more fun. Free to use on Alexa and Google Assistant voice-enabled devices, Guardians of History is a
voice-activated game that allows students to learn about great moments in history, in an engaging time-travel adventure. School Library Journal described it as an immersive audio adventure that’s one part Oregon Trail, one part Back to the Future, one part Choose Your Own Adventure, and one part classic radio theater. Guardians of History encourages decision-making storytelling and enforces the importance of history, with accurate, researched content compiled by Britannica’s editorial experts.

Puku, a fun vocabulary-building app for students ages 8-12, provides users with the ability to create and share word lists. Awarded Best New Moible App 2019 Summer Awards, Puku features a virtual pet that grows as players master new words and evolves at milestone accomplishments. Created by Merriam-Webster, America’s leading dictionary publisher and most-trusted provider of language information, Puku creates a level of engagement that rewards children for their progress while keeping them motivated to learn in an amazing game.

“Voice experiences and games are two of the ways that technology, used effectively, can help enhance learning inside and outside classrooms,” says Karthik Krishnan, global CEO of the Britannica Group. “Britannica is excited to blend modern-day technology and science fiction concepts to continue to inspire curiosity and the joy of learning in new and engaging formats.”

With the average teen watching 68 videos daily, video is definitely critical in today’s classroom. With the development of Britannica’s video creation product LumieLabs, students can become video creators and content producers. LumieLabs allows teachers to meet learning objectives while weaving digital storytelling projects into subject-area content. Promoting student voice and increasing student interaction and engagement, LumieLabs keeps learning outcomes at the forefront of classroom video creation.

To learn more on how to use voice and audio devices in the classroom, check out our informational one-sheet.

DOWNLOAD ONE-SHEET HERE


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